【Blender】How to Fix Strange Shadows on Model Surfaces

Created: 2026-01-14

Causes and solutions for unwanted shadows or shading artifacts on 3D models. Learn how to recalculate normals, remove duplicate vertices, and clear custom normal data.

Problem

Sometimes unwanted shadows or color banding appear on 3D model surfaces. This is especially noticeable when smooth shading is applied, and can significantly degrade the model's appearance.

Strange shadow artifact on model surface

Common Causes and Solutions

Try these three methods in order.

1. Normals Are Flipped

When face normals point inward, shading becomes incorrect.

How to check:

  1. Go to Overlays → Enable Face Orientation
  2. Blue = outward (correct), Red = inward (problem)
Checking normal direction with Face Orientation

Solution:

  1. In Edit Mode, select all (A)
  2. Shift + NRecalculate Outside

2. Duplicate Vertices

When multiple vertices exist at the same position, shading can be affected.

Solution:

  1. In Edit Mode, select all (A)
  2. MMerge by Distance
M → Merge by Distance menu

3. Custom Normal Data Remains

Models imported from other software or those that have used Data Transfer may have custom normal data set. This can cause unwanted shadows.

Solution:

  1. Enter Edit Mode
  2. Menu → MeshNormalsReset Vectors
Mesh → Normals → Reset Vectors menu

This clears the custom normal data and returns to automatically calculated normals.

Note: Custom normals are sometimes intentionally set to make low-poly models appear smoother. If you created the model yourself from scratch, it's usually safe to clear them. If you're unsure, save your file beforehand. You can always undo with Ctrl + Z if something goes wrong.