【Blender】Object Mode vs Edit Mode - Using the Two Modes Effectively

Created: 2025-12-06

Complete guide to understanding and using Blender's two main modes: Object Mode and Edit Mode

Overview

When working in Blender, you'll frequently switch between two modes: "Object Mode" and "Edit Mode." Understanding the difference between these modes is the first step toward efficient 3D modeling. This article explains each mode's role and when to use them.

What is Object Mode?

Object Mode is for manipulating entire objects within the scene.

What You Can Do

  • Select objects
  • Move, rotate, scale entire objects
  • Add new objects (Shift + A)
  • Duplicate and delete objects
  • Join and separate objects
  • Add and configure modifiers
  • Assign materials

Characteristics

  • Operations target "whole objects"
  • Multiple objects can be selected and manipulated at once
  • Cannot directly edit mesh vertices, edges, or faces

What is Edit Mode?

Edit Mode is for directly editing an object's internal structure (mesh).

What You Can Do

  • Select vertices, edges, and faces
  • Move, rotate, scale individual vertices
  • Extrude (E), loop cut (Ctrl + R), and other mesh edits
  • Add and delete faces
  • Merge vertices
  • Edit UV maps

Characteristics

  • Operations target "vertices, edges, and faces"
  • Can only edit one object at a time
  • Cannot change the object's overall position

How to Switch Modes

MethodOperation
Tab keyToggle between Object Mode and Edit Mode
Ctrl + TabDisplay mode selection pie menu
Header menuSelect from dropdown in upper left

Selection Modes (Within Edit Mode)

Edit Mode has three additional selection modes.

KeyModeDescription
1Vertex SelectSelect individual vertices
2Edge SelectSelect edges (lines connecting 2 vertices)
3Face SelectSelect faces (polygons)

Shift + click enables multiple selection modes simultaneously.

Practical Usage

Scenario 1: Creating a Character Model

  1. Object Mode: Add a cube (Shift + A)
  2. Edit Mode: Create shape using extrude and loop cuts
  3. Object Mode: Add Mirror modifier
  4. Edit Mode: Adjust details
  5. Object Mode: Set up materials

Scenario 2: Arranging Furniture

  1. Object Mode: Duplicate chair object (Shift + D)
  2. Object Mode: Move and rotate each chair into position
  3. Only enter Edit Mode if a specific chair needs modification

Common Beginner Mistakes

Mistake 1: Moving Objects in Edit Mode

If you select all vertices (A) in Edit Mode and move them, it looks the same but the object's origin becomes offset. Always use Object Mode when you want to move the entire object.

Mistake 2: Can't Select Other Objects

In Edit Mode, you can't select objects other than the one currently being edited. To edit a different object, you must first return to Object Mode.

Mistake 3: Operating Without Checking the Mode

The current mode is displayed in the upper left of the screen. Make it a habit to always check before operating to avoid unintended actions.

Other Modes

Blender has several other modes as well.

ModePurpose
Sculpt ModeSculpt shapes freely like clay
Texture Paint ModePaint textures directly on objects
Weight Paint ModeSet bone influence areas
Pose ModeSet armature poses

Summary

ModeTargetMain Uses
Object ModeEntire objectsPlacement, modifiers, materials
Edit ModeVertices, edges, facesMesh shape editing
  • Tab key for quick switching
  • Moving entire objects → Object Mode
  • Editing shapes → Edit Mode

Simply being aware of this distinction will make your Blender workflow significantly smoother.