Overview
Blender includes two rendering engines: "Cycles" and "Eevee." Each has distinct characteristics, and choosing the right one for your purpose is important. This article explains the differences between both engines and optimal settings.
What is Cycles?
Cycles is a physics-based path tracing renderer.
Features
- Photorealistic: Simulates physical light behavior
- Accurate reflections/refractions: Beautiful glass and water rendering
- Global illumination: Automatic calculation of light interreflection
- Render time: Relatively long (can be accelerated with GPU)
Best Uses
- Still images (product visuals, architectural visualization)
- High-quality animations
- Scenes with glass, metal, and transparent objects
What is Eevee?
Eevee is a real-time renderer. It uses the same technology as game engines.
Features
- Fast: Real-time preview possible
- Good quality: Satisfactory results for many purposes
- Some limitations: Some optical effects aren't as accurate as Cycles
Best Uses
- Animation (especially long sequences)
- Previews and tests
- Checking game assets
- Social media content
Switching Engines
- Properties → Render (camera icon)
- Select Cycles/Eevee under "Render Engine"
Important Cycles Settings
Sample Count
The number of light ray samples. More samples = cleaner image but longer render time.
| Purpose | Recommended Samples |
|---|---|
| Preview | 64-128 |
| Final render (still image) | 256-1024 |
| Animation | 128-256 |
Location: Render Properties → Sampling → Render.
Denoising
Feature that removes noise. Achieves clean results even with fewer samples.
- Render Properties → Sampling → Enable "Denoise"
- Select denoiser:
- OptiX: For NVIDIA GPUs (fast)
- OpenImageDenoise: For CPU/all GPUs (high quality)
GPU Rendering
Use GPU for acceleration.
- Edit → Preferences → System
- Select your GPU under "Cycles Render Devices"
- Render Properties → Device → "GPU Compute"
Important Eevee Settings
Ambient Occlusion
Adds natural shadows to corners and contact areas.
- Render Properties → Ambient Occlusion → Enable
Bloom
Makes bright areas appear to glow.
- Render Properties → Bloom → Enable
Screen Space Reflections
Enables reflections.
- Render Properties → Screen Space Reflections → Enable
- Also turn on "Refraction" for better glass
Shadows
Improves shadow quality.
- Render Properties → Shadows
- Increase "Cube Size" and "Cascade Size" (1024+ recommended)
Transparency
Displays transparent objects correctly.
- Material Settings → "Settings" → "Blend Mode" → "Alpha Blend"
Output Settings
Resolution
- Output Properties → Resolution
- Set X and Y pixel values
- Common resolutions:
- HD: 1920 x 1080
- 4K: 3840 x 2160
- Instagram: 1080 x 1080
File Format
| Format | Features | Uses |
|---|---|---|
| PNG | Transparency support, lossless | Still images (with transparency) |
| JPEG | Lightweight, lossy | Web still images |
| EXR | HDR support, high quality | Compositing, post-processing |
| FFmpeg | Video format | Animation |
Rendering
- F12: Render current frame
- Ctrl + F12: Render animation
Save results via "Image" menu → "Save As".
Summary
| Item | Cycles | Eevee |
|---|---|---|
| Quality | Photorealistic | Good quality |
| Speed | Slow (GPU recommended) | Fast |
| Reflections/Transparency | Full support | Limited |
| Main uses | Still images, high-quality CG | Animation, previews |
- High-quality stills: Cycles + Denoising
- Animation: Eevee (or low-sample Cycles)
- Previews: Eevee
Choose the appropriate engine for your purpose and optimize settings for efficient rendering.