[VRChat] Settings Panels That Work for Everyone: Text, Spacing, and Steps

Created: 2026-09-08Last updated: 2026-09-09

Fixing one settings panel so seated players, one-handed players, and phone users can all use it. Text size, button spacing, and turning volume into steps — three hands-on adjustments.

You built a settings panel. On your PC and VR headset it works fine.

But someone playing seated can't reach it. Someone visiting from a phone can't read the text. Someone operating one-handed keeps hitting the adjacent button.

This isn't about adding special features. Changing a few numbers on the panel you already have clearly increases who can use it. This article covers three of them.

The same panel, used comfortably from VR and from a phone

What You'll Learn

  • Text size targets, and how to check them
  • Button size and spacing
  • Why volume goes from a slider to steps
  • Not hard-coding heights

Start from having tried building world-space UI.

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Difficulty happens to everyone

"Accessibility" can sound like support for someone particular. In practice, a lot of people fit these situations daily.

Seated players, one-handed players, phone users
SituationWhat becomes difficult
Playing seatedCan't reach buttons placed high
One hand occupiedHits the adjacent button by mistake
Visiting from a phoneCan't read small text. Can't do fine drags
Tired from standingDoesn't want to do precise operations

Notice that last one and the framing shifts. You when you're tired are on this list too.

So what we do here is less "consideration" than design quality. A button that's easy to press is easy for everyone to press.

Three things to fix.

  1. Make the text bigger
  2. Make buttons bigger and spaced apart
  3. Turn volume from a slider into steps

Each takes minutes.

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Hands-On: Fix three things on a settings panel

Build a settings panel toggling volume and a mirror, then make the three adjustments.

1. Prepare the panel

Place a World Space Canvas in a scene with a floor and name it SettingCanvas.

FieldSetting
Render ModeWorld Space
Position(0, 1.2, 2)
Scale(0.002, 0.002, 0.002)
Reference Resolution1920 × 1080

Add VRC Ui Shape via "Add Component." Without it you can't touch it inside VRChat. The mechanism that opens it front-facing on phones assumes it too.

(0, 1.2, 2) is chosen because seated players can reach it there. Placed at eye level, it's far away for anyone seated.

2. Make the text bigger

Put a title and field labels on the panel with TextMeshPro.

With a Reference Resolution of 1920 × 1080, the targets are these.

UseFont size
Headings40 or more
Body and labels28 or more
AnnotationsNot below 24

Numbers alone are hard to judge, so learn one way to check.

Press Play and stand 1.5 meters from the panel. Decide by whether you can read it comfortably from there.

Being readable up close is a given. What matters is readability from a distance. People playing seated can't always get closer.

3. Make buttons bigger and spaced apart

Place two buttons for toggling the mirror on and off.

FieldSetting
Button height80 or more (at Reference Resolution 1920×1080)
Spacing between buttons24 or more
Text inside buttons28 or more

Spacing matters most. Touching buttons get mis-hit by one-handed laser pointers and by fingers on phones alike.

One more thing. Put hard-to-undo actions away from the rest.

  • Place "Reset" and "Clear all" well away from other buttons
  • Change their color too if you can, so people notice before pressing

If you're using a Layout Group, raising the Spacing value alone inserts the gaps.

4. Turn volume into steps

This is the biggest win of the three.

Volume control makes you want a slider. But a slider is a press-and-drag operation.

A slider is press-and-drag. Buttons are just press
Device / situationSliderStepped buttons
VR controllersA shaky hand slips offJust press
One-handedPress-and-drag is hardJust press
PhoneThe finger hides the positionJust press

So replace it with four buttons.

[ Mute ]  [ Low ]  [ Mid ]  [ High ]

Four steps is enough in practice. Being able to press reliably is worth more than finer "just a bit quieter" control.

Show the currently selected step with a button color change. Without visible results, nobody knows whether it took.

To carry the chosen step to next time, the mechanism in saving volume with PlayerData works directly. The saved value just changes from a number to a step index.

5. Confirm on three devices

Once fixed, actually look at it.

CheckWhere to look
Stand 1.5m away on desktopIs the text readable
Try a seated posture in VRCan you reach the buttons
Enter from a phoneDoes it open front-facing, do you mis-hit

Always include the phone check. Building on PC, it's the device you'll overlook most.

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Don't hard-code heights

One more thing, and it extends beyond panels.

Placed low, it's reachable across different heights

VRChat avatars vary wildly in height. Building with your own avatar makes it the reference.

Easy to hard-codeWhat happens
A sign at your eye levelInvisible to small avatars
A button at your waist heightLarge avatars have to crouch
A beam assuming your head clears itTall people catch on it

The response is simple.

  • Place buttons low. Low is more reachable than high
  • Make signs large. Big enough to read looking up or down
  • Wide corridors, high ceilings. When in doubt, leave margin

While building, swap to a small avatar once and walk around. The view changes and what needs fixing becomes obvious.

Common Pitfalls

  • You can't press the buttons inside VRChat → VRC Ui Shape isn't attached
  • It doesn't open front-facing on a phone → The panel isn't visible, or is too far. Move it closer
  • The text is blurry → The Canvas's Scale is too small. Raise the Reference Resolution, then adjust
  • You mis-hit buttons → Not enough spacing. Widen to 24 or more
  • You can't reach it seated → Lower the panel. Around 1.2 is the target
  • You can't tell whether a press registered → Show the selected state with color

Bonus: Good to Know Up Front

  • Secure the contrast: Light grey text is hard to read in a bright room and a dark one alike. Put clear brightness distance between text and background
  • Don't distinguish by color alone: "Green is on, red is off" doesn't reach people who see color differently. Change the text or the shape too
  • Don't signal with sound alone: If you signal with a sound effect, add a visual change. Some people have sound off
  • Avoid flashing: Fast flashing can affect people physically. Use slower transitions
  • Doing one of them still helps: You don't need all three. Making text bigger alone increases who can read it

Summary

A usable panel takes three adjustments.

  • Body text at 28 or more. Confirm readability from 1.5 meters
  • Buttons at height 80 or more, spacing 24 or more. Keep hard-to-undo actions apart
  • Volume as stepped buttons, not a slider
  • Don't hard-code heights. Place low and build large

The question to ask before placing something is: "Can this be used seated, one-handed, from a phone?" Pass that and most people can use it.

To confirm the publishing steps, go to uploading a world. To widen your device support, go to supporting Quest and phones.

VRChat Notes in this section63