Fixing "My Attacks Don't Feel Like They Hit": A Game Feel Primer with Hit Stop, Flash, Shake, and Sound
Your hit detection works and HP goes down, yet playing it feels like hitting a pillow — that's not a bug, it's missing game feel. Layer hit flash, particles, SFX, camera shake, and hit stop onto the same sword swing, build weak/strong/critical intensity presets, and use ON/OFF comparison to learn what information each effect carries. Also covers the classic accidents: every enemy flashing at once, a camera that never returns home, and a timeScale that never recovers.
VFX2026-10-10